d8:announce22:http://bt.t-ru.org/ann13:announce-listll22:http://bt.t-ru.org/annel31:http://retracker.local/announceee7:comment51:https://rutracker.org/forum/viewtopic.php?t=561980510:created by13:uTorrent/221013:creation datei1538072473e8:encoding5:UTF-84:infod5:filesld6:lengthi130791763e4:pathl39:Project 1 Basics of Modeling for Games20:13 Edge Creasing.m4veed6:lengthi71606710e4:pathl39:Project 1 Basics of Modeling for Games30:04 Texel Density Continued.m4veed6:lengthi68730631e4:pathl39:Project 1 Basics of Modeling for Games36:01 Introduction to Texel Density.m4veed6:lengthi66810821e4:pathl39:Project 1 Basics of Modeling for Games29:08 Modeling with Booleans.m4veed6:lengthi58099339e4:pathl39:Project 1 Basics of Modeling for Games43:05 Introduction to Subdivision Modeling.m4veed6:lengthi53894432e4:pathl39:Project 1 Basics of Modeling for Games50:03 General Guidelines for Enhancing Resolution.m4veed6:lengthi52005424e4:pathl39:Project 1 Basics of Modeling for Games38:11 Basic High-Poly 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Next.mp3eed6:lengthi83520223e4:pathl42:Project 10 Creating a Prop From a Concept23:04 Modeling Montage.m4veed6:lengthi83520223e4:pathl42:Project 10 Creating a Prop From a Concept27:04 Modeling Montage (2).m4veed6:lengthi75984388e4:pathl42:Project 10 Creating a Prop From a Concept23:07 Modeling Montage.m4veed6:lengthi75984388e4:pathl42:Project 10 Creating a Prop From a Concept27:07 Modeling Montage (2).m4veed6:lengthi67302964e4:pathl42:Project 10 Creating a Prop From a Concept28:06 Knowing your Industry.m4veed6:lengthi67302964e4:pathl42:Project 10 Creating a Prop From a Concept32:06 Knowing your Industry (2).m4veed6:lengthi61370435e4:pathl42:Project 10 Creating a Prop From a Concept34:14 Making an Atlas Texture (2).m4veed6:lengthi61370435e4:pathl42:Project 10 Creating a Prop From a Concept30:14 Making an Atlas Texture.m4veed6:lengthi47912905e4:pathl42:Project 10 Creating a Prop From a Concept33:03 Understanding the Workflow.m4veed6:lengthi47912905e4:pathl42:Project 10 Creating a Prop From a Concept37:03 Understanding the Workflow (2).m4veed6:lengthi45870790e4:pathl42:Project 10 Creating a Prop From a Concept49:05 Seeing your Model in a Practicle Sense (2).m4veed6:lengthi45870790e4:pathl42:Project 10 Creating a Prop From a Concept45:05 Seeing your Model in a Practicle Sense.m4veed6:lengthi45841405e4:pathl42:Project 10 Creating a Prop From a Concept31:12 Examples of Altasing (2).m4veed6:lengthi45841405e4:pathl42:Project 10 Creating a Prop From a Concept27:12 Examples of Altasing.m4veed6:lengthi44624837e4:pathl42:Project 10 Creating a Prop From a Concept35:10 Introduction to Atlasing (2).m4veed6:lengthi44624837e4:pathl42:Project 10 Creating a Prop From a Concept31:10 Introduction to Atlasing.m4veed6:lengthi41599779e4:pathl42:Project 10 Creating a Prop From a Concept28:11 Implementing Atlasing.m4veed6:lengthi41599779e4:pathl42:Project 10 Creating a Prop From a Concept32:11 Implementing Atlasing (2).m4veed6:lengthi37325340e4:pathl42:Project 10 Creating a Prop From a Concept56:13 Furthers Showing the Speed of Atlas Texturing (2).m4veed6:lengthi37325340e4:pathl42:Project 10 Creating a Prop From a Concept52:13 Furthers Showing the Speed of Atlas Texturing.m4veed6:lengthi35916633e4:pathl42:Project 10 Creating a Prop From a Concept43:08 Rendering and Refining the Model (2).m4veed6:lengthi35916633e4:pathl42:Project 10 Creating a Prop From a Concept39:08 Rendering and Refining the Model.m4veed6:lengthi32933289e4:pathl42:Project 10 Creating a Prop From a Concept42:02 Modeling with Concept Reference (2).m4veed6:lengthi32933289e4:pathl42:Project 10 Creating a Prop From a Concept38:02 Modeling with Concept Reference.m4veed6:lengthi31295144e4:pathl42:Project 10 Creating a Prop From a Concept23:09 Final Tweaks (2).m4veed6:lengthi31295144e4:pathl42:Project 10 Creating a Prop From a Concept19:09 Final Tweaks.m4veed6:lengthi31091579e4:pathl42:Project 10 Creating a Prop From a Concept32:01 Calling Out Unique Assets.m4veed6:lengthi31091579e4:pathl42:Project 10 Creating a Prop From a Concept36:01 Calling Out Unique Assets (2).m4veed6:lengthi9669124e4:pathl42:Project 10 Creating a Prop From a Concept30:14 Making an Atlas Texture.mp3eed6:lengthi8114125e4:pathl42:Project 10 Creating a Prop From a Concept28:06 Knowing your Industry.mp3eed6:lengthi6916093e4:pathl42:Project 10 Creating a Prop From a Concept31:10 Introduction to Atlasing.mp3eed6:lengthi6873145e4:pathl42:Project 10 Creating a Prop From a Concept32:01 Calling Out Unique Assets.mp3eed6:lengthi6641695e4:pathl42:Project 10 Creating a Prop From a Concept27:12 Examples of Altasing.mp3eed6:lengthi6571240e4:pathl42:Project 10 Creating a Prop From a Concept33:03 Understanding the Workflow.mp3eed6:lengthi6283123e4:pathl42:Project 10 Creating a Prop From a Concept45:05 Seeing your Model in a Practicle Sense.mp3eed6:lengthi5943634e4:pathl42:Project 10 Creating a Prop From a Concept28:11 Implementing Atlasing.mp3eed6:lengthi5642173e4:pathl42:Project 10 Creating a Prop From a Concept38:02 Modeling with Concept Reference.mp3eed6:lengthi5234805e4:pathl42:Project 10 Creating a Prop From a Concept52:13 Furthers Showing the Speed of Atlas Texturing.mp3eed6:lengthi4720188e4:pathl42:Project 10 Creating a Prop From a Concept39:08 Rendering and Refining the Model.mp3eed6:lengthi4337322e4:pathl42:Project 10 Creating a Prop From a Concept19:09 Final Tweaks.mp3eed6:lengthi185391663e4:pathl85:Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision35:10 Modeling the Hallway Ceiling.m4veed6:lengthi102229302e4:pathl85:Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision31:06 Building Low Poly Models.m4veed6:lengthi99830045e4:pathl85:Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision29:05 Checking Texture Scale.m4veed6:lengthi95190739e4:pathl85:Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision43:04 Modeling the Level Design Kit Part 3.m4veed6:lengthi94390426e4:pathl85:Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision34:08 Low Poly Modeling Continued.m4veed6:lengthi92182106e4:pathl85:Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision22:11 Adjusting Scale.m4veed6:lengthi86590431e4:pathl85:Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision43:02 Modeling the Level Design Kit Part 1.m4veed6:lengthi85086997e4:pathl85:Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision22:07 Spline Modeling.m4veed6:lengthi60705033e4:pathl85:Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision43:03 Modeling the Level Design Kit Part 2.m4veed6:lengthi57541847e4:pathl85:Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision34:01 Blocking In a Hallway Asset.m4veed6:lengthi50737709e4:pathl85:Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision35:12 Checking the Model in Unreal.m4veed6:lengthi50651605e4:pathl85:Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision49:09 Checking the Model and Breaking Repetition.m4veed6:lengthi31367054e4:pathl85:Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision34:14 Setting Up Collision Part 2.m4veed6:lengthi20513567e4:pathl85:Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision34:13 Setting Up Collision Part 1.m4veed6:lengthi16842796e4:pathl85:Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision35:10 Modeling the Hallway Ceiling.mp3eed6:lengthi10255852e4:pathl85:Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision31:06 Building Low Poly Models.mp3eed6:lengthi9981475e4:pathl85:Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision34:08 Low Poly Modeling Continued.mp3eed6:lengthi9818455e4:pathl85:Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision43:04 Modeling the Level Design Kit Part 3.mp3eed6:lengthi7435934e4:pathl85:Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision43:03 Modeling the Level Design Kit Part 2.mp3eed6:lengthi7254739e4:pathl85:Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision43:02 Modeling the Level Design Kit Part 1.mp3eed6:lengthi7089565e4:pathl85:Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision29:05 Checking Texture Scale.mp3eed6:lengthi6828919e4:pathl85:Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision22:11 Adjusting Scale.mp3eed6:lengthi6730924e4:pathl85:Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision22:07 Spline Modeling.mp3eed6:lengthi6603358e4:pathl85:Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision34:01 Blocking In a Hallway Asset.mp3eed6:lengthi5243142e4:pathl85:Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision49:09 Checking the Model and Breaking Repetition.mp3eed6:lengthi4296926e4:pathl85:Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision35:12 Checking the Model in Unreal.mp3eed6:lengthi3764831e4:pathl85:Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision34:14 Setting Up Collision Part 2.mp3eed6:lengthi2909981e4:pathl85:Project 2 Building a Design Kit, Starting the Hallway Model and setting up Collision34:13 Setting Up Collision Part 1.mp3eed6:lengthi140759745e4:pathl46:Project 3 Creating UV's in Headus and 3DS Max19:05 UVing Part 3.m4veed6:lengthi107149611e4:pathl46:Project 3 Creating UV's in Headus and 3DS Max19:03 UVing Part 1.m4veed6:lengthi92025471e4:pathl46:Project 3 Creating UV's in Headus and 3DS Max32:16 Making Desings on the Fly.m4veed6:lengthi77899204e4:pathl46:Project 3 Creating UV's in Headus and 3DS Max37:15 Continuing to Model the Pannel.m4veed6:lengthi69844361e4:pathl46:Project 3 Creating UV's in Headus and 3DS Max19:01 Introduction.m4veed6:lengthi69739511e4:pathl46:Project 3 Creating UV's in Headus and 3DS Max37:12 Packing UVs and Baking Normals.m4veed6:lengthi69660481e4:pathl46:Project 3 Creating UV's in Headus and 3DS Max19:02 Relaxing UVs.m4veed6:lengthi66528008e4:pathl46:Project 3 Creating UV's in Headus and 3DS Max39:13 Using Quixel Suite for Texturing.m4veed6:lengthi57539781e4:pathl46:Project 3 Creating UV's in Headus and 3DS Max49:14 Continuing to Texture and Modeling Pannels.m4veed6:lengthi56351969e4:pathl46:Project 3 Creating UV's in Headus and 3DS Max19:06 UVing Part 4.m4veed6:lengthi55093716e4:pathl46:Project 3 Creating UV's in Headus and 3DS Max19:07 UVing Part 5.m4veed6:lengthi53825886e4:pathl46:Project 3 Creating UV's in Headus and 3DS Max19:04 UVing Part 2.m4veed6:lengthi52872869e4:pathl46:Project 3 Creating UV's in Headus and 3DS Max29:10 Continuing to pack UVs.m4veed6:lengthi48751692e4:pathl46:Project 3 Creating UV's in Headus and 3DS Max50:11 Packing More UVs and Tesselating the Object.m4veed6:lengthi47358423e4:pathl46:Project 3 Creating UV's in Headus and 3DS Max35:09 Beginning to Pack UV Islands.m4veed6:lengthi46754970e4:pathl46:Project 3 Creating UV's in Headus and 3DS Max20:08 Combining Geo.m4veed6:lengthi10298761e4:pathl46:Project 3 Creating UV's in Headus and 3DS Max19:03 UVing Part 1.mp3eed6:lengthi8633734e4:pathl46:Project 3 Creating UV's in Headus and 3DS Max37:15 Continuing to Model the Pannel.mp3eed6:lengthi7538638e4:pathl46:Project 3 Creating UV's in Headus and 3DS Max19:01 Introduction.mp3eed6:lengthi7381009e4:pathl46:Project 3 Creating UV's in Headus and 3DS Max19:02 Relaxing UVs.mp3eed6:lengthi7127933e4:pathl46:Project 3 Creating UV's in Headus and 3DS Max32:16 Making Desings on the Fly.mp3eed6:lengthi6504568e4:pathl46:Project 3 Creating UV's in Headus and 3DS Max49:14 Continuing to Texture and Modeling Pannels.mp3eed6:lengthi6326473e4:pathl46:Project 3 Creating UV's in Headus and 3DS Max37:12 Packing UVs and Baking Normals.mp3eed6:lengthi5150115e4:pathl46:Project 3 Creating UV's in Headus and 3DS Max39:13 Using Quixel Suite for Texturing.mp3eed6:lengthi4635090e4:pathl46:Project 3 Creating UV's in Headus and 3DS Max29:10 Continuing to pack UVs.mp3eed6:lengthi4483320e4:pathl46:Project 3 Creating UV's in Headus and 3DS Max35:09 Beginning to Pack UV Islands.mp3eed6:lengthi4420815e4:pathl46:Project 3 Creating UV's in Headus and 3DS Max50:11 Packing More UVs and Tesselating the Object.mp3eed6:lengthi4212642e4:pathl46:Project 3 Creating UV's in Headus and 3DS Max20:08 Combining Geo.mp3eed6:lengthi45e4:pathl46:Project 3 Creating UV's in Headus and 3DS Max9:04-07.txteed6:lengthi124631642e4:pathl30:Project 4 Tuning Texture Maps55:01 Setting up Material Shading Atributes in Unreal4.m4veed6:lengthi109746191e4:pathl30:Project 4 Tuning Texture Maps34:02 Modeling Interior Bulkheads.m4veed6:lengthi109552724e4:pathl30:Project 4 Tuning Texture Maps33:14 Evaluating Surface Normals.m4veed6:lengthi108592862e4:pathl30:Project 4 Tuning Texture Maps36:12 Testing our Assets in Unreal4.m4veed6:lengthi102363347e4:pathl30:Project 4 Tuning Texture Maps35:13 Creating Detailed Iterations.m4veed6:lengthi100560607e4:pathl30:Project 4 Tuning Texture Maps42:15 Digging Deeper into Surface Normals.m4veed6:lengthi92387809e4:pathl30:Project 4 Tuning Texture Maps42:11 Implimenting more Structual Details.m4veed6:lengthi79822672e4:pathl30:Project 4 Tuning Texture Maps43:16 Stitching, Breaking and cutting UV's.m4veed6:lengthi74014627e4:pathl30:Project 4 Tuning Texture Maps46:03 Creating a Lock Mechanism for Our Hatch.m4veed6:lengthi74003873e4:pathl30:Project 4 Tuning Texture Maps51:10 Accurately Positioning Assets into the Scene.m4veed6:lengthi72836389e4:pathl30:Project 4 Tuning Texture Maps41:08 Modeling in Engineering Components.m4veed6:lengthi71327018e4:pathl30:Project 4 Tuning Texture Maps15:17 More UVs.m4veed6:lengthi67685358e4:pathl30:Project 4 Tuning Texture Maps32:06 Modeling in Detail Pieces.m4veed6:lengthi61337587e4:pathl30:Project 4 Tuning Texture Maps47:05 Continuing to Add to the Hatch Structure.m4veed6:lengthi55805314e4:pathl30:Project 4 Tuning Texture Maps40:07 Connecting and Positioning Assets.m4veed6:lengthi49210687e4:pathl30:Project 4 Tuning Texture Maps42:04 Creating Small Assets For the Hatch.m4veed6:lengthi44162365e4:pathl30:Project 4 Tuning Texture Maps41:09 Adding Detail Quick using Boolians.m4veed6:lengthi9413995e4:pathl30:Project 4 Tuning Texture Maps55:01 Setting up Material Shading Atributes in Unreal4.mp3eed6:lengthi7506157e4:pathl30:Project 4 Tuning Texture Maps34:02 Modeling Interior Bulkheads.mp3eed6:lengthi6853567e4:pathl30:Project 4 Tuning Texture Maps42:11 Implimenting more Structual Details.mp3eed6:lengthi6674245e4:pathl30:Project 4 Tuning Texture Maps35:13 Creating Detailed Iterations.mp3eed6:lengthi6595843e4:pathl30:Project 4 Tuning Texture Maps33:14 Evaluating Surface Normals.mp3eed6:lengthi6524119e4:pathl30:Project 4 Tuning Texture Maps36:12 Testing our Assets in Unreal4.mp3eed6:lengthi6281446e4:pathl30:Project 4 Tuning Texture Maps42:15 Digging Deeper into Surface Normals.mp3eed6:lengthi5924497e4:pathl30:Project 4 Tuning Texture Maps43:16 Stitching, Breaking and cutting UV's.mp3eed6:lengthi5754792e4:pathl30:Project 4 Tuning Texture Maps51:10 Accurately Positioning Assets into the Scene.mp3eed6:lengthi5717257e4:pathl30:Project 4 Tuning Texture Maps46:03 Creating a Lock Mechanism for Our Hatch.mp3eed6:lengthi5208474e4:pathl30:Project 4 Tuning Texture Maps32:06 Modeling in Detail Pieces.mp3eed6:lengthi4666836e4:pathl30:Project 4 Tuning Texture Maps47:05 Continuing to Add to the Hatch Structure.mp3eed6:lengthi3750243e4:pathl30:Project 4 Tuning Texture Maps41:09 Adding Detail Quick using Boolians.mp3eed6:lengthi3748169e4:pathl30:Project 4 Tuning Texture Maps42:04 Creating Small Assets For the Hatch.mp3eed6:lengthi2953704e4:pathl30:Project 4 Tuning Texture Maps15:17 More UVs.mp3eed6:lengthi45e4:pathl30:Project 4 Tuning Texture Maps9:07-08.txteed6:lengthi99488214e4:pathl47:Project 5 Stacking UVs and Creating Light Maps27:16 Plugging in New Maps.m4veed6:lengthi95313029e4:pathl47:Project 5 Stacking UVs and Creating Light Maps28:17 Setting up Light Maps.m4veed6:lengthi73692310e4:pathl47:Project 5 Stacking UVs and Creating Light Maps30:13 Fixing the Pipe Bottoms.m4veed6:lengthi69572054e4:pathl47:Project 5 Stacking UVs and Creating Light Maps32:09 Creating Masks in 3Ds Max.m4veed6:lengthi68976829e4:pathl47:Project 5 Stacking UVs and Creating Light Maps45:08 Cleaning up AO and Map Size Discussion.m4veed6:lengthi68341273e4:pathl47:Project 5 Stacking UVs and Creating Light Maps34:14 Adding More Value Variation.m4veed6:lengthi66966713e4:pathl47:Project 5 Stacking UVs and Creating Light Maps23:12 Adjusting Values.m4veed6:lengthi66795474e4:pathl47:Project 5 Stacking UVs and Creating Light Maps23:18 Trouble Shooting.m4veed6:lengthi66629158e4:pathl47:Project 5 Stacking UVs and Creating Light Maps29:03 Offsetting Stacked UVs.m4veed6:lengthi62788328e4:pathl47:Project 5 Stacking UVs and Creating Light Maps39:02 Stacking UVs in UV Layout Part 2.m4veed6:lengthi62449540e4:pathl47:Project 5 Stacking UVs and Creating Light Maps29:07 Layer Blending Options.m4veed6:lengthi61977046e4:pathl47:Project 5 Stacking UVs and Creating Light Maps20:10 Adding Stains.m4veed6:lengthi51432628e4:pathl47:Project 5 Stacking UVs and Creating Light Maps31:06 Setting up for Texturing.m4veed6:lengthi48346620e4:pathl47:Project 5 Stacking UVs and Creating Light Maps34:04 Ripping Maps Using Xnormals.m4veed6:lengthi48118044e4:pathl47:Project 5 Stacking UVs and Creating Light Maps32:15 Creating a Roughness Mask.m4veed6:lengthi47431701e4:pathl47:Project 5 Stacking UVs and Creating Light Maps18:11 Adding Rust.m4veed6:lengthi43062607e4:pathl47:Project 5 Stacking UVs and Creating Light Maps39:01 Stacking UVs in UV Layout Part 1.m4veed6:lengthi38325555e4:pathl47:Project 5 Stacking UVs and Creating Light Maps29:05 Importance of Stacking.m4veed6:lengthi9317587e4:pathl47:Project 5 Stacking UVs and Creating Light Maps28:17 Setting up Light Maps.mp3eed6:lengthi8220478e4:pathl47:Project 5 Stacking UVs and Creating Light Maps34:14 Adding More Value Variation.mp3eed6:lengthi7577026e4:pathl47:Project 5 Stacking UVs and Creating Light Maps27:16 Plugging in New Maps.mp3eed6:lengthi7235092e4:pathl47:Project 5 Stacking UVs and Creating Light Maps29:03 Offsetting Stacked UVs.mp3eed6:lengthi7185055e4:pathl47:Project 5 Stacking UVs and Creating Light Maps30:13 Fixing the Pipe Bottoms.mp3eed6:lengthi6946537e4:pathl47:Project 5 Stacking UVs and Creating Light Maps32:09 Creating Masks in 3Ds Max.mp3eed6:lengthi6532843e4:pathl47:Project 5 Stacking UVs and Creating Light Maps23:12 Adjusting Values.mp3eed6:lengthi6464089e4:pathl47:Project 5 Stacking UVs and Creating Light Maps39:02 Stacking UVs in UV Layout Part 2.mp3eed6:lengthi6245518e4:pathl47:Project 5 Stacking UVs and Creating Light Maps20:10 Adding Stains.mp3eed6:lengthi6226363e4:pathl47:Project 5 Stacking UVs and Creating Light Maps29:07 Layer Blending Options.mp3eed6:lengthi6058318e4:pathl47:Project 5 Stacking UVs and Creating Light Maps31:06 Setting up for Texturing.mp3eed6:lengthi5761417e4:pathl47:Project 5 Stacking UVs and Creating Light Maps32:15 Creating a Roughness Mask.mp3eed6:lengthi5595007e4:pathl47:Project 5 Stacking UVs and Creating Light Maps23:18 Trouble Shooting.mp3eed6:lengthi5467471e4:pathl47:Project 5 Stacking UVs and Creating Light Maps45:08 Cleaning up AO and Map Size Discussion.mp3eed6:lengthi5416579e4:pathl47:Project 5 Stacking UVs and Creating Light Maps39:01 Stacking UVs in UV Layout Part 1.mp3eed6:lengthi4941183e4:pathl47:Project 5 Stacking UVs and Creating Light Maps34:04 Ripping Maps Using Xnormals.mp3eed6:lengthi4829796e4:pathl47:Project 5 Stacking UVs and Creating Light Maps18:11 Adding Rust.mp3eed6:lengthi3762726e4:pathl47:Project 5 Stacking UVs and Creating Light Maps29:05 Importance of Stacking.mp3eed6:lengthi55803805e4:pathl53:Project 6 Spline Modeling and UV'ingThe Sci Fi Crate31:13 UV'ing the Game Asset P2.m4veed6:lengthi46001947e4:pathl53:Project 6 Spline Modeling and UV'ingThe Sci Fi Crate70:10 Adjusting Existing and Creating new Handles Hinges and Bolts P1.m4veed6:lengthi43977350e4:pathl53:Project 6 Spline Modeling and UV'ingThe Sci Fi Crate27:01 Creating Game Assets.m4veed6:lengthi37236743e4:pathl53:Project 6 Spline Modeling and UV'ingThe Sci Fi Crate47:14 Creating Texture Maps For the Game Asset.m4veed6:lengthi33779389e4:pathl53:Project 6 Spline Modeling and UV'ingThe Sci Fi Crate31:12 UV'ing the Game Asset P1.m4veed6:lengthi33509677e4:pathl53:Project 6 Spline Modeling and UV'ingThe Sci Fi Crate37:08 Constructing The Game Asset P1.m4veed6:lengthi31043802e4:pathl53:Project 6 Spline Modeling and UV'ingThe Sci Fi Crate37:03 Spline Modeling Game Assets P2.m4veed6:lengthi26796846e4:pathl53:Project 6 Spline Modeling and UV'ingThe Sci Fi Crate31:04 Detailing Game Assets P1.m4veed6:lengthi25861405e4:pathl53:Project 6 Spline Modeling and UV'ingThe Sci Fi Crate42:06 Adding Functional Ornate Details P1.m4veed6:lengthi25851661e4:pathl53:Project 6 Spline Modeling and UV'ingThe Sci Fi Crate37:02 Spline Modeling Game Assets P1.m4veed6:lengthi22462060e4:pathl53:Project 6 Spline Modeling and UV'ingThe Sci Fi Crate31:05 Detailing Game Assets P2.m4veed6:lengthi21119282e4:pathl53:Project 6 Spline Modeling and UV'ingThe Sci Fi Crate42:07 Adding Functional Ornate Details P2.m4veed6:lengthi17925589e4:pathl53:Project 6 Spline Modeling and UV'ingThe Sci Fi Crate70:11 Adjusting Existing and Creating new Handles Hinges and Bolts P2.m4veed6:lengthi17432013e4:pathl53:Project 6 Spline Modeling and UV'ingThe Sci Fi Crate37:09 Constructing The Game Asset P2.m4veed6:lengthi6715087e4:pathl53:Project 6 Spline Modeling and UV'ingThe Sci Fi Crate27:01 Creating Game Assets.mp3eed6:lengthi6447016e4:pathl53:Project 6 Spline Modeling and UV'ingThe Sci Fi Crate47:14 Creating Texture Maps For the Game Asset.mp3eed6:lengthi6037051e4:pathl53:Project 6 Spline Modeling and UV'ingThe Sci Fi Crate31:13 UV'ing the Game Asset P2.mp3eed6:lengthi5321061e4:pathl53:Project 6 Spline Modeling and UV'ingThe Sci Fi Crate31:12 UV'ing the Game Asset P1.mp3eed6:lengthi5001240e4:pathl53:Project 6 Spline Modeling and UV'ingThe Sci Fi Crate37:08 Constructing The Game Asset P1.mp3eed6:lengthi2959608e4:pathl53:Project 6 Spline Modeling and UV'ingThe Sci Fi Crate37:09 Constructing The Game Asset P2.mp3eed6:lengthi45e4:pathl53:Project 6 Spline Modeling and UV'ingThe Sci Fi Crate9:10-11.txteed6:lengthi45e4:pathl53:Project 6 Spline Modeling and UV'ingThe Sci Fi Crate9:02-07.txteed6:lengthi102356218e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer60:16 Adjusting the Scene's Lighting and Surface Attributes.m4veed6:lengthi67651748e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer29:21 Capturing a Screenshot.m4veed6:lengthi66359928e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer72:20 Integrating the Modified Crate and Adjusting the Scene's Lighting.m4veed6:lengthi62060184e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer31:17 Refining the Tarp's Edge.m4veed6:lengthi62009873e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer48:06 Modifying the UV's of the tarp in 3DS Max.m4veed6:lengthi60839977e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer45:19 Reworking the Crate's Emissive Texture.m4veed6:lengthi54637982e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer47:18 Modifying Scene Lighting and Assets Maps.m4veed6:lengthi47709506e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer52:04 Modifying the topology of the tarp in 3DS Max.m4veed6:lengthi45981068e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer41:13 Creating a Detail Map for the Tarp.m4veed6:lengthi45881165e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer57:15 Modifying the Textures to Work Better in the Scene.m4veed6:lengthi41267352e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer36:11 Bringing the Tarp Into Unreal.m4veed6:lengthi34936720e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer12:01 Intro.m4veed6:lengthi33575245e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer44:14 Adjusting the Tarp Material in Unreal.m4veed6:lengthi33077220e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer48:09 Creating Texture Maps for the Tarp Part 2.m4veed6:lengthi32631779e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer48:08 Creating Texture Maps for the Tarp Part 1.m4veed6:lengthi32592538e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer34:05 Baking Tarp Maps In 3Ds Max.m4veed6:lengthi31182766e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer47:07 Adjusting the Tarp to Fit Over the Crate.m4veed6:lengthi29867883e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer44:12 Creating a Roughness Map for the Tarp.m4veed6:lengthi26260676e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer48:10 Creating Texture Maps for the Tarp Part 3.m4veed6:lengthi25794468e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer37:03 Bringing the tarp into 3DS Max.m4veed6:lengthi22745582e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer48:02 Setting Up the Tarp in Marvelous Designer.m4veed6:lengthi13496395e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer45:19 Reworking the Crate's Emissive Texture.mp3eed6:lengthi11884642e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer29:21 Capturing a Screenshot.mp3eed6:lengthi11842528e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer31:17 Refining the Tarp's Edge.mp3eed6:lengthi10289257e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer48:06 Modifying the UV's of the tarp in 3DS Max.mp3eed6:lengthi9541156e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer47:18 Modifying Scene Lighting and Assets Maps.mp3eed6:lengthi8770615e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer72:20 Integrating the Modified Crate and Adjusting the Scene's Lighting.mp3eed6:lengthi8454710e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer60:16 Adjusting the Scene's Lighting and Surface Attributes.mp3eed6:lengthi7054567e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer41:13 Creating a Detail Map for the Tarp.mp3eed6:lengthi6979111e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer48:09 Creating Texture Maps for the Tarp Part 2.mp3eed6:lengthi6678442e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer44:14 Adjusting the Tarp Material in Unreal.mp3eed6:lengthi6484144e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer52:04 Modifying the topology of the tarp in 3DS Max.mp3eed6:lengthi6477028e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer48:02 Setting Up the Tarp in Marvelous Designer.mp3eed6:lengthi6322336e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer48:08 Creating Texture Maps for the Tarp Part 1.mp3eed6:lengthi6150097e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer44:12 Creating a Roughness Map for the Tarp.mp3eed6:lengthi6087100e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer34:05 Baking Tarp Maps In 3Ds Max.mp3eed6:lengthi5811055e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer37:03 Bringing the tarp into 3DS Max.mp3eed6:lengthi5809729e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer12:01 Intro.mp3eed6:lengthi5587159e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer48:10 Creating Texture Maps for the Tarp Part 3.mp3eed6:lengthi5496697e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer57:15 Modifying the Textures to Work Better in the Scene.mp3eed6:lengthi4456218e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer36:11 Bringing the Tarp Into Unreal.mp3eed6:lengthi4032162e4:pathl58:Project 7 Creating Realistic Fabric in Marvelous Designer47:07 Adjusting the Tarp to Fit Over the Crate.mp3eed6:lengthi106595720e4:pathl42:Project 8 Creating a Tileable Floor Asset31:21 Placing the Tiles in UDK.m4veed6:lengthi86012155e4:pathl42:Project 8 Creating a Tileable Floor Asset27:24 Finalizing the Tiles.m4veed6:lengthi72498948e4:pathl42:Project 8 Creating a Tileable Floor Asset31:18 Giving Grit to the Tiles.m4veed6:lengthi69595116e4:pathl42:Project 8 Creating a Tileable Floor Asset29:22 Modifying the Spec Map.m4veed6:lengthi68784120e4:pathl42:Project 8 Creating a Tileable Floor Asset35:13 Tweaking UVs and Cavity Pass.m4veed6:lengthi67244647e4:pathl42:Project 8 Creating a Tileable Floor Asset36:17 Enhancing your Texture Detail.m4veed6:lengthi65039886e4:pathl42:Project 8 Creating a Tileable Floor Asset32:19 Adding Detail with ZBrush.m4veed6:lengthi64380514e4:pathl42:Project 8 Creating a Tileable Floor Asset42:07 Generating UVs and Adjusting in Max.m4veed6:lengthi62149866e4:pathl42:Project 8 Creating a Tileable Floor Asset41:14 Adding Color and Texture Variation.m4veed6:lengthi60644399e4:pathl42:Project 8 Creating a Tileable Floor Asset26:11 Applying Normal Map.m4veed6:lengthi59274090e4:pathl42:Project 8 Creating a Tileable Floor Asset37:15 Detailing with a Color Overlay.m4veed6:lengthi56821873e4:pathl42:Project 8 Creating a Tileable Floor Asset33:10 Ripping and Adjusting Maps.m4veed6:lengthi52965649e4:pathl42:Project 8 Creating a Tileable Floor Asset47:20 Settingup Diffuse Detail and Normal Maps.m4veed6:lengthi49975164e4:pathl42:Project 8 Creating a Tileable Floor Asset33:08 Cleaning Mesh and AO Setup.m4veed6:lengthi48678515e4:pathl42:Project 8 Creating a Tileable Floor Asset30:02 Setting Up Zbrush Scene.m4veed6:lengthi48236824e4:pathl42:Project 8 Creating a Tileable Floor Asset22:12 Layering Passes.m4veed6:lengthi46064062e4:pathl42:Project 8 Creating a Tileable Floor Asset37:16 Bringing the Scene into Unreal.m4veed6:lengthi44899829e4:pathl42:Project 8 Creating a Tileable Floor Asset37:01 Introduction and Project Setup.m4veed6:lengthi44378082e4:pathl42:Project 8 Creating a Tileable Floor Asset36:04 Adding Detail to Tiles Part 2.m4veed6:lengthi39256230e4:pathl42:Project 8 Creating a Tileable Floor Asset36:05 Adding Detail to Tiles Part 3.m4veed6:lengthi37248903e4:pathl42:Project 8 Creating a Tileable Floor Asset26:09 Baking Texture Maps.m4veed6:lengthi36860304e4:pathl42:Project 8 Creating a Tileable Floor Asset41:23 How to Achieve Photo Real Textures.m4veed6:lengthi36047137e4:pathl42:Project 8 Creating a Tileable Floor Asset45:06 Premultiplying and Decimating the Mesh.m4veed6:lengthi19968254e4:pathl42:Project 8 Creating a Tileable Floor Asset29:03 Adding Detail to Tiles.m4veed6:lengthi8420647e4:pathl42:Project 8 Creating a Tileable Floor Asset37:01 Introduction and Project Setup.mp3eed6:lengthi6996988e4:pathl42:Project 8 Creating a Tileable Floor Asset30:02 Setting Up Zbrush Scene.mp3eed6:lengthi6504520e4:pathl42:Project 8 Creating a Tileable Floor Asset33:10 Ripping and Adjusting Maps.mp3eed6:lengthi6482413e4:pathl42:Project 8 Creating a Tileable Floor Asset31:21 Placing the Tiles in UDK.mp3eed6:lengthi6185521e4:pathl42:Project 8 Creating a Tileable Floor Asset37:15 Detailing with a Color Overlay.mp3eed6:lengthi6138412e4:pathl42:Project 8 Creating a Tileable Floor Asset42:07 Generating UVs and Adjusting in Max.mp3eed6:lengthi6095026e4:pathl42:Project 8 Creating a Tileable Floor Asset35:13 Tweaking UVs and Cavity Pass.mp3eed6:lengthi5896120e4:pathl42:Project 8 Creating a Tileable Floor Asset36:17 Enhancing your Texture Detail.mp3eed6:lengthi5886916e4:pathl42:Project 8 Creating a Tileable Floor Asset26:11 Applying Normal Map.mp3eed6:lengthi5872795e4:pathl42:Project 8 Creating a Tileable Floor Asset45:06 Premultiplying and Decimating the Mesh.mp3eed6:lengthi5857339e4:pathl42:Project 8 Creating a Tileable Floor Asset41:14 Adding Color and Texture Variation.mp3eed6:lengthi5807287e4:pathl42:Project 8 Creating a Tileable Floor Asset32:19 Adding Detail with ZBrush.mp3eed6:lengthi5728456e4:pathl42:Project 8 Creating a Tileable Floor Asset26:09 Baking Texture Maps.mp3eed6:lengthi5705566e4:pathl42:Project 8 Creating a Tileable Floor Asset41:23 How to Achieve Photo Real Textures.mp3eed6:lengthi5704133e4:pathl42:Project 8 Creating a Tileable Floor Asset47:20 Settingup Diffuse Detail and Normal Maps.mp3eed6:lengthi5678020e4:pathl42:Project 8 Creating a Tileable Floor Asset33:08 Cleaning Mesh and AO Setup.mp3eed6:lengthi5645089e4:pathl42:Project 8 Creating a Tileable Floor Asset37:16 Bringing the Scene into Unreal.mp3eed6:lengthi5350237e4:pathl42:Project 8 Creating a Tileable Floor Asset31:18 Giving Grit to the Tiles.mp3eed6:lengthi5203872e4:pathl42:Project 8 Creating a Tileable Floor Asset27:24 Finalizing the Tiles.mp3eed6:lengthi4939717e4:pathl42:Project 8 Creating a Tileable Floor Asset29:22 Modifying the Spec Map.mp3eed6:lengthi4832727e4:pathl42:Project 8 Creating a Tileable Floor Asset22:12 Layering Passes.mp3eed6:lengthi4143864e4:pathl42:Project 8 Creating a Tileable Floor Asset29:03 Adding Detail to Tiles.mp3eed6:lengthi175031940e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps30:19 Final Material Settings.m4veed6:lengthi90112251e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps27:03 Up Resing Light Maps.m4veed6:lengthi68926762e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps36:04 Tweaking Light Map Resolution.m4veed6:lengthi63490698e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps25:15 DDO Maps Explained.m4veed6:lengthi57531113e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps28:07 Saving Out Each Panel.m4veed6:lengthi54077610e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps29:02 Fixing Overlapping Uvs.m4veed6:lengthi50041220e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps31:01 Understanding Light Maps.m4veed6:lengthi49087492e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps31:05 Unreal Lighting Overview.m4veed6:lengthi45248724e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps36:08 Baking out Maps with xNormals.m4veed6:lengthi37474377e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps20:16 AO Discussion.m4veed6:lengthi35967684e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps37:13 Adding More Material Variation.m4veed6:lengthi35239673e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps42:09 Establishing a Base Material In DDO.m4veed6:lengthi35053912e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps21:11 PBR Discussion.m4veed6:lengthi33532330e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps18:17 Adding Dirt.m4veed6:lengthi33036539e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps22:18 Adjusting Masks.m4veed6:lengthi30369171e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps22:14 Changing Colors.m4veed6:lengthi30048572e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps27:12 Trouble Shooting DDO.m4veed6:lengthi27851749e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps29:10 Masking By Material ID.m4veed6:lengthi22327962e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps23:06 Lighting Summary.m4veed6:lengthi7963177e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps30:19 Final Material Settings.mp3eed6:lengthi7496131e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps28:07 Saving Out Each Panel.mp3eed6:lengthi7090810e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps27:03 Up Resing Light Maps.mp3eed6:lengthi6532888e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps37:13 Adding More Material Variation.mp3eed6:lengthi6250978e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps31:01 Understanding Light Maps.mp3eed6:lengthi6070816e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps27:12 Trouble Shooting DDO.mp3eed6:lengthi6060001e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps36:08 Baking out Maps with xNormals.mp3eed6:lengthi5921125e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps29:02 Fixing Overlapping Uvs.mp3eed6:lengthi5905666e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps21:11 PBR Discussion.mp3eed6:lengthi5485798e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps36:04 Tweaking Light Map Resolution.mp3eed6:lengthi5012865e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps20:16 AO Discussion.mp3eed6:lengthi4792728e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps31:05 Unreal Lighting Overview.mp3eed6:lengthi4754331e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps22:18 Adjusting Masks.mp3eed6:lengthi4671357e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps25:15 DDO Maps Explained.mp3eed6:lengthi4635090e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps29:10 Masking By Material ID.mp3eed6:lengthi4582170e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps42:09 Establishing a Base Material In DDO.mp3eed6:lengthi4359003e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps18:17 Adding Dirt.mp3eed6:lengthi3284406e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps22:14 Changing Colors.mp3eed6:lengthi3280662e4:pathl72:Project 9 Texturing in Quixel Suite and Better Understanding Light Maps23:06 Lighting Summary.mp3eee4:name39:Environment Creation in Unreal Engine 412:piece lengthi4194304e6:pieces54740:Û£ß8×[cà.%jn§5LêH›¬Íf‘w½ârÖT+’M�ë ")Ì�bYUB¤e ¬eGHª™d•ÄÌëÑ u®3?5ßÂ×à?8±��ç[€i©n–åmåî®�+èÉI9Ýe–)Æ©�‘ç´dìAÌï»�5ðÞo±žx� Šoáü‘¸Ìòh0bÞ�,†ÞÕM ÎáŽ?ú9­ÄÖKÖ” 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